A data structure that normally includes information about a
user-interface component (like a button or an edit box) and has
pointers to the code needed to make the component work. Windows
are not widgets but widgets have windows in them. Widgets that
don't have any windows are called something else (gadgets).
A subroutine in an X application that has been given a textual label.
X uses the labels to figure out which subroutine it should call when you
press a key that has a translation associated
with it.
These are statements that tell an X application what
action to do when the user presses a particular
key. With "key" I include modified keys like Shift-F1 or
Ctrl-Alt-Delete (which doesn't necessarily reboot your machine).
Any of the 334 named topics within the CSDGM. Elements contain
either other elements, in which case they are referred to as
compound elements, or some value, in which case they are
referred to as data elements or scalar elements.
In documentation for xtme I use subtree to refer to an
element, its children, its children's children, and so on; everything
below a given point in the hierarchy.